![]() ![]() You can place the lights relative to how their light falls on a surface using Lighting Modes such as: The options for creating and interacting with the lights are split into a number of areas designed to mimic the thought process of a cinematographer on a live set. Ctrl+Shift+left dragging towards or away from the light uniformly scales it.Ctrl+left dragging away from or towards the light moves the light closer or further away from its center of interest.Once created, you can use gestures to manipulate the lights: The newly created light can continue to be moved using the arrowhead manipulator. New lights are created simply by Shift+clicking on a polymesh or subdmesh object in the Viewer (Hydra) tab. Artists can interact more creatively with the image as everything they need for light creation, manipulation and editing, is now right at their fingertips. The 3Delight plugin is the first to tap the full potential of Katana’s rendering APIs.Katana 4.0 introduces a new Lighting Tools feature set that represents the first part of the new digital cinematography workflows. Fast, powerful, clean rendering and super easy-to-use, this renderer has lots to offer everyone. ![]() Katana 3.0 would be half a solution without a rendering plugin, so Katana 3.0 ships with the NSI powered 3Delight rendering plugin giving users best-in-class production live rendering, free of charge for interactive renders.All part of our larger plan to merge artist driven workflow and UX with Katana’s power and technical foundation. As a compliment to the new viewport and improved performance, we’ve updated the design of the overall UI, added new transform tools, and made information easier to process, so artists can now get more information from Katana at a glance.General performance has also been improved by strategic changes to key areas like CEL, OpScript, and Alembic processing. While the new viewport is 7x to 10x faster, Katana 3.0 itself now starts up and loads files 1.5x faster than previous versions. Katana is the same and the team have done a lot of work since Katana 2.6. ![]()
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